WhatsApp AI Agent on Ray-Ban Meta Display
Built a glasses-accessible assistant with skills for Notion, Google Sheets, Jira, Slack, GitHub, and Google Calendar.
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Sandeep Kudterkar
AI + XR Prototype Lab
Prototype portfolio for creators, clients, and collaborators
A curated map of my hands-on builds across Claude agents, WhatsApp workflows, Meta Ray-Ban Display glasses, Meta Quest 3, Raspberry Pi robotics, computer vision, IoT, and iPhone augmented reality.
01 / AI agent systems
Natural interfaces for everyday operations, from WhatsApp-on-glasses to MCP-controlled smart-home scenes.
Built a glasses-accessible assistant with skills for Notion, Google Sheets, Jira, Slack, GitHub, and Google Calendar.
View postImplemented a Model Context Protocol server so Claude can control Hue lighting scenes through natural language.
View postBuilt a heads-up display where an AI agent guides technicians through machine repair steps with gesture controls.
View post02 / Meta Ray-Ban Display + DAT
Browser-based, WebSocket, WebRTC, EMG, and camera-driven experiences designed for lightweight display glasses.
Built a multiplayer Pictionary game that streams canvas strokes live to Ray-Ban Display glasses and was featured by Meta.
View postStreamed Raspberry Pi camera video to glasses and controlled the car through Railway, Cloudflare Tunnel, Flask, and GPIO.
View postStreamed Tello drone FPV to display glasses and controlled flight remotely through an EMG band and Raspberry Pi bridge.
View post03 / Hands-free games + spatial interfaces
Game mechanics and home controls that turn natural movement into input.
Built a hands-free fruit-slicing game where natural head movement becomes a virtual sword.
View postBuilt a Beat Saber-style smart-glasses game where head movement and tilt slice blocks, dodge hazards, and chase scores.
View postControlled bulbs, thermostats, and TVs with raycasting, hand tracking, pinch selection, and directional swipes.
View post04 / Gesture AI, robotics + IoT
Hands, voice, sensors, and Raspberry Pi flows connected to drones, lights, media systems, and robots.
05 / iPhone AR + mobile augmented reality
Older iPhone AR projects recovered from the LinkedIn activity feed, grouped as a mobile AR chapter.
Built an augmented reality bowling experience that blends physical space with interactive digital gameplay.
View postBuilt an AR shooter that turns the real-world environment into an interactive game scene.
View postBuilt a newspaper experience where printed media comes alive with digital overlays and interactive content.
View postBuilt additional AR prototypes around exercise detection, object measurement, and immersive media interaction.
View postOpen to collaboration